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Permalink master. Branches Tags. Could not load branches. Could not load tags. Raw Blame. Open with Desktop View raw View blame. Initialization The init offset statement causes the init code in this file to run before init code in any other file. An accent color used throughout the interface to label and highlight text. A button is selected if it is the current screen or preference value. These are not used directly, but are used when re-generating bar image files. The height of the textbox containing dialogue.
These can be a whole of pixels from the left or top, or 0. This can be 0. These can be a whole of pixels relative to the left or top side of the textbox, or 0. The width and height of a button, in pixels.
If None, Ren'Py computes a size. If False, the background image will be linearly scaled. Please see the gui documentation for the kinds of buttons available, and what each is used for. These customizations are used by the default interface: define gui. For example, you can uncomment the following line to set the width of a button. It contains a thumbnail renpy gallery, and text describing the contents of the save slot. The save slot button.
The position of the left side of the buttons, relative to the left side of the screen. Generic frames that are introduced by player code. The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code. The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders. False if they should be linearly scaled. The of blocks of dialogue history Ren'Py will keep. The borders of the background of the NVL-mode background window.
Set this to None to have the entries dynamically adjust height. The default is suitable for most languages. You ed in with another tab or window. Reload to refresh your session. You ed out in another tab or window. The init offset statement causes the init code in this file to run before. Calling gui. GUI Configuration Variables. The colors of text renpy gallery the interface.
The color used for a text button when it is neither selected nor hovered. The color that is used for buttons and bars that are hovered. The color used for a text button when it is selected but not focused. The color used for a text button when it cannot be selected. Colors used for the portions of bars that are not filled in.
These are not. The colors used for dialogue and menu choice text. Fonts and Font Sizes. The font used for in-game text. The font used for character names. The font used for out-of-game text. The size of normal dialogue text. The size of character names. The size of text in the game's user interface. The size of labels in the game's user interface. The size of text on the notify screen. The size of the game's title. Main and Game Menus. The images used for the renpy gallery and game menus.
Should we show the name and version of the game? These variables control how dialogue is displayed on the screen one line at a. The placement of the textbox vertically on the screen. The placement of the speaking character's name, relative to the textbox.
The horizontal alignment of the character's name. The width, height, and borders of the box containing the character's name, or. None to automatically size it. The borders of the box containing the character's name, in left, top, right. If True, the background of the namebox will be tiled, if False, the. The placement of dialogue relative to the textbox. These can be a whole. The maximum width of dialogue text, in pixels.
The horizontal alignment of the dialogue text. The borders on each side renpy gallery the button, in left, top, right, bottom order. If True, the background image will be tiled. If False, the background image.
The font used by the button. The size of the text used by the button. The color of button text in various states. The horizontal alignment of the button text. These variables override settings for different kinds of buttons. Please see. These customizations are used by the default interface:.
You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a. Choice Buttons. Choice buttons are used in the in-game menus. File Slot Buttons. A file slot button is a special kind of button.
It contains a thumbnail. A save slot uses. The width and height of thumbnails used by the save slots. The of columns and rows in the grid of save slots. Positioning and Spacing. These variables control the positioning and spacing of various user interface. The position of the left side of the buttons, relative to the left. Renpy gallery vertical position of the skip indicator. The vertical position of the notify screen.
The spacing between menu choices. Buttons in the section of the main and game menus.
Controls the amount of spacing between preferences. Controls the amount of spacing between preference buttons. The spacing between file buttons. The spacing between file slots. The position of the main menu text. These variables control the look of frames that can contain user interface. The frame that is used as part of the confirm screen.
The frame that is used as part of the skip screen. The frame that is used as part of the notify screen. Should frame backgrounds be tiled? Bars, Scrollbars, and Sliders. These control the look and size of bars, scrollbars, and sliders. All of the other. The width of vertical. True if bar images should be tiled. Horizontal borders. Vertical borders. What to do with unscrollable scrollbars in the gui. None shows them. The history screen displays dialogue that the player has already dismissed.
The height of a history screen entry, or None to make the height variable at. The position, width, and alignment of the label giving the name of the. The position, width, and alignment of the dialogue text. The height of an NVL-mode entry. Set this to None to have the entries. The spacing between NVL-mode entries when renpy gallery. This controls where a line break is permitted.Renpy gallery
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Making a gallery in Ren'Py (visual tutorial)